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(+1)

I found a bit of a bug where if you move while holding a small box you can fly


yeah i dont think that is supposed to happen xD I think I know what caused that. Thanks for bringing it to my attention!

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It's pretty entertaining though.

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Things I immediately enjoyed:

  • excellent twist on the 2 dimensions theme!! Very much dig the idea of the max of 2 evolvable appendages as "2 dimensions" added to your character's existence!!
  • really dug the shapeshifter gameplay loop! super clever way to put the player in a situation where they have to manage character states to solve puzzles or just plain travel the map easier
  • loved the simple UI for part selection, was very apparent what each part was and the directional menu was an excellent choice
  • the eye mechanic was super clever and I genuinely had an 'aha!' moment upon realizing I could activate it. xD
  • loved the gloopy character cell design as well as all the little parts to grow, alongside the IK foot and hand placement there was a lovely eerie sense of "wow this is some freaky little mutant thing i'm playing, and I like it."
  • ran really smooth in edge, so that's at least one browser you don't gotta worry about!

General Notes

  • took me a sec to figure out controls without reading description (not a gripe, i could've read but wanted to test as a non-description-reader), betting just an icon somewhere with the hotkey displayed on it would be wonderful to help for those who don't read descriptions
  • I actually don't know if I was just doing something wrong, or if the game bugged out, but I was unable to get past the lever-opened door. I pulled the lever and nothing happened. Reactivation of the lever didn't help and I think i either missed something or was softlocked. I even tried a second time refreshing the page but nope, got stuck there. Bit of a bummer, I wanted to see what other puzzle action you'd prepared!!
  • the camera seemed to do freaky stuff sometimes when rotating horizontally, maybe it's because I wasn't playing in fullscreen, but I noticed in certain areas the camera would "skip/overrotate" when i turned, which could be a bit jarring and at some points it was a pretty big skip of rotation. Not sure if it was a result of going around corners, but it did seem to happen more often when going around corners.

Overall I think this is a super fun concept and a solid chunk of work done in the time you had! Would love to see what you can do with this concept with more time.

(+1)

Thank you so much Setolyx for playing my game! I seriously appreciate it! So I did notice a few bugs and quickly patched them such as the issue with the lever but I will test in Edge to make sure it works there too as I dont see any issues there. But great idea with the icons on screen for those controls! I did add a little hint at the beginning of the game, but having a little icon on screen saying that would be a lot easier for the player and the Camera issues, yeah I need to redo that, its the same system for the Purr Reaper and I know that one also needs to be redone but it works for now!
Again, thank you so much Setolyx!