excellent twist on the 2 dimensions theme!! Very much dig the idea of the max of 2 evolvable appendages as "2 dimensions" added to your character's existence!!
really dug the shapeshifter gameplay loop! super clever way to put the player in a situation where they have to manage character states to solve puzzles or just plain travel the map easier
loved the simple UI for part selection, was very apparent what each part was and the directional menu was an excellent choice
the eye mechanic was super clever and I genuinely had an 'aha!' moment upon realizing I could activate it. xD
loved the gloopy character cell design as well as all the little parts to grow, alongside the IK foot and hand placement there was a lovely eerie sense of "wow this is some freaky little mutant thing i'm playing, and I like it."
ran really smooth in edge, so that's at least one browser you don't gotta worry about!
General Notes
took me a sec to figure out controls without reading description (not a gripe, i could've read but wanted to test as a non-description-reader), betting just an icon somewhere with the hotkey displayed on it would be wonderful to help for those who don't read descriptions
I actually don't know if I was just doing something wrong, or if the game bugged out, but I was unable to get past the lever-opened door. I pulled the lever and nothing happened. Reactivation of the lever didn't help and I think i either missed something or was softlocked. I even tried a second time refreshing the page but nope, got stuck there. Bit of a bummer, I wanted to see what other puzzle action you'd prepared!!
the camera seemed to do freaky stuff sometimes when rotating horizontally, maybe it's because I wasn't playing in fullscreen, but I noticed in certain areas the camera would "skip/overrotate" when i turned, which could be a bit jarring and at some points it was a pretty big skip of rotation. Not sure if it was a result of going around corners, but it did seem to happen more often when going around corners.
Overall I think this is a super fun concept and a solid chunk of work done in the time you had! Would love to see what you can do with this concept with more time.
Thank you so much Setolyx for playing my game! I seriously appreciate it! So I did notice a few bugs and quickly patched them such as the issue with the lever but I will test in Edge to make sure it works there too as I dont see any issues there. But great idea with the icons on screen for those controls! I did add a little hint at the beginning of the game, but having a little icon on screen saying that would be a lot easier for the player and the Camera issues, yeah I need to redo that, its the same system for the Purr Reaper and I know that one also needs to be redone but it works for now! Again, thank you so much Setolyx!
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I found a bit of a bug where if you move while holding a small box you can fly
yeah i dont think that is supposed to happen xD I think I know what caused that. Thanks for bringing it to my attention!
It's pretty entertaining though.
Things I immediately enjoyed:
General Notes
Overall I think this is a super fun concept and a solid chunk of work done in the time you had! Would love to see what you can do with this concept with more time.
Thank you so much Setolyx for playing my game! I seriously appreciate it! So I did notice a few bugs and quickly patched them such as the issue with the lever but I will test in Edge to make sure it works there too as I dont see any issues there. But great idea with the icons on screen for those controls! I did add a little hint at the beginning of the game, but having a little icon on screen saying that would be a lot easier for the player and the Camera issues, yeah I need to redo that, its the same system for the Purr Reaper and I know that one also needs to be redone but it works for now!
Again, thank you so much Setolyx!